The potions might help you to get easy runes but this is not always the correct option as they have other uses too! You do not get the items like you will in the most MMORPGs – you will have to disassemble weapons, glyphs, potions and talismans to get your required items as you won’t be able to harvest the raw materials.
One of the most common things a new player tries to grab is a secondary weapon, if you are lucky enough then you might find it as a drop item but most of you will have to do the hard work. So last week we tested the waters of The Secret World's crafting system, and we learned the basics of material acquisition, how material quality level works, and how to assemble and disassemble basic items. I touched on toolkits when we made our QL8 shotgun last week, but it was suggested that I explain them in further detail, so here goes. These weapon, talisman, and consumable kits are colored according to their rarity (from green to blue to purple). Finally, you can acquire toolkits via the auction house, mob drops, and various Council of Venice NPC vendors.
As I mentioned, talismans are essentially your avatar's armor in The Secret World, and customizing your talismans with the appropriate glyphs for your preferred role makes up a large part of the title's theorycrafting metagame. In terms of crafting materials, talismans require fire, dust, or water, and these components determine the talisman's role. So, if we want our theoretical QL8 purple DPS talisman to go in the head slot, we need 12 sacred fire crafting materials and a purple QL8 talisman toolkit. Unfortunately I haven't found an in-game reference for talisman patterns like the weapon-related screenshot I posted in part one, so you'll have to make do with my crude Photoshop skills for now.
While it's great that we know how to make talismans now, we're still pretty weak without some glyphs to augment them. Glyphs also give rise to item prefixes, so the difference between a hammer and a ferocious hammer is that the latter bears a glyph and thus some sort of stat boost.
While you can add glyphs to any item with a glyph slot regardless of quality level, it's worth noting that the bonus granted depends on the QL of the glyph (with higher numbers being more desirable). In terms of recovering glyphs and glyph crafting materials during disassembly, well, you can't. Glyph quality and rarity depends on the glyph toolkit, just as we talked about in the talisman section above.


Like most other crafting components, these drop from mobs, or you can grab some from the auction house or your fellow players. Each glyph requires four rune materials, and you can combine different runes to achieve various glyph stat bonuses. For example, I might make a glyph using three earth runes and one koru rune, which would give me major block rating and minor physical protection. Add your toolkit to the appropriate slot; once the window lights up, roll your mouse over the preview result to be sure it's what you want.
You will learn about crafting as you make progress in the game, experience will tell you that what you should buy or sell and what to keep or throw.
You have to arrange the items in the rows x columns with the proper manner to craft an item. Whereas last time we stopped after creating a simple weapon, today we'll look at crafting talismans (TSW's answer to traditional MMO armor) and glyphs (which are basically talisman upgrades and the primary way to customize your gear).
A certain QL (and rarity level) toolkit can be used to make an item with the corresponding QL and rarity level. Fire-based talismans boost your DPS, dust talismans boost your healing powers, and water-based talismans boost your tanking capabilities. If you're wanting a QL8 DPS talisman, you'll need a QL8 talisman toolkit, preferably a purple one if you can afford it.
As with our weapon last week, we need to arrange the materials in the correct pattern and then drop the toolkit in the appropriate assembly window slot.
Glyphs are kind of like gems in more traditional MMOs in that they are stat bonus items that may be added to talismans to achieve various effects. Glyph quality level and rarity level falls onto the familiar one to 10 and green-blue-purple scales, respectively. Once a glyph has been added to an item, it's there for good until you overwrite it with another glyph. As an example, if we wanted to make a DPS glyph to slot on our DPS head talisman that we made earlier, we could choose to go all out for critical damage and use four denkyem runes, or we could opt for a balanced mix of critical damage and hit rating by going with two denkyem runes and two wheel runes. There are a large number of possibilities, and the only catch is that you can't combine offensive and defensive runes.


Now that we've wrapped our brains around why we need glyphs and what we need to consider before we make one, we can finally dive into the assembly process. I originally intended to wrap up this particular guide in two parts, but as you can see, The Secret World's crafting system requires a fair bit of explanation. But he's not paid by Funcom; Massively leaves the bribes and the bad grammar to its imitators (it's a conspiracy!).
These are very easy missions and will teach you a lot; do these before you make plans for the long-run! For example, a QL6 blue weapon toolkit will make a blue QL6 weapon provided you're using the appropriate crafting materials (recall from part one that TSW's crafting materials are metal, fire, dust, water, and runes).
Sure, you can buy one off the auction house, and you may get an occasional lucky drop, but why not put all that loot you've collected to good use in the meantime?
Also note from the previous section that you'll need sacred crafting materials for QL8 -- in this case, sacred fire since we're aiming for a DPS talisman. Head talismans require 12 materials, neck and belt talismans require 10, and finger, occult, luck, and wrist slots require eight crafting materials.
That's a lengthy article in its own right, and a player named Yokai has written the definitive talisman guide that I strongly encourage you to study. When we do that, the window lights up and we can simply press the button and enjoy our new talisman. To add your new glyph to a weapon or talisman, make sure the item in question has a glyph slot (and note that as mentioned above, adding a glyph to an item with an existing glyph will destroy the older glyph).
Next week we'll finish off by making some potions and gadgets, and we'll also talk about signets. Chaos Theory comes your way every Thursday, bringing you Gaia's latest news, guides, and commentary. Place the item and the glyph in the assembly window, check the mouseover result, and press assemble.



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